Ship.
Iterate.
Scale.

Engineering business value from zero.

Capabilities

What I Build

GO

0 → 1 LAUNCH PAD

High-fidelity prototyping and MVP development for solo-founders. Turning back-of-the-napkin ideas into shippable reality.

CORE

SCALABLE UTILITY

Clean, high-performance code built with TypeScript, Next.js, and Supabase. Engineering products that handle the weight of real-world execution.

IMPACT

HIGH-FRICTION AESTHETICS

Brutalism-inspired, functional interfaces that prioritize utility and emotional impact. Design that doesn't just look good - it works.

Proof

  1. 2009Game Designer
  2. 2019Game Producer
  3. 2023Project / Product Manager
  4. PresentFounder / SaaS Builder

2026 to present

SOLO-FOUNDER

Launching and scaling a portfolio of autonomous utility-based SaaS applications to drive automated growth and digital efficiency.

ShipOrShame builder badge for Mark Calugay

2019 to 2025

PRODUCER, CREATIVE DIRECTOR, PROJECT MANAGER

Orchestrating high-fidelity digital experiences and cross-functional delivery.

2009 to 2019

GAME DESIGNER

Designing immersive game mechanics, systems, and interactive experiences.

Selected brands

Bakugan
DreamWorks
Dr. Panda
Gabby's Dollhouse
Monster Jam
Netflix
Spin Master
Universal

GitHub

→ github.com/markccalugay

1147 contributions in the last 90 days.

Mar
Mon
Wed
Fri

Projects

Active Builds

5 builds

Build

01

QuietLine

I built QuietLine for people who need their head back when stress starts running the room.

Flutter + Supabase + StoreKit

Build

02

Bunga

I'm building Bunga to make money tracking feel less annoying and more usable.

Fast, no-friction money visibility

Build

03

MyExplorer

I'm building MyExplorer around curiosity, movement, and the feeling that progress should actually feel like progress.

Built for discovery systems that keep moving

Build

04

RekTiles

I built RekTiles as a fast-paced game experiment.

Built around mechanics and replayability

Build

05

HonestMVP

I built HonestMVP so founders can price reality before they fall in love with a bad scope.

Built to validate ideas before overbuilding

Content Production

Gabby’s Dollhouse Summer App Trailer

2022

Creative Director / Producer

Gabby’s Dollhouse App Trailer

2023

Creative Director / Producer

Monster Jam Game Trailer

2023

Creative Director / Producer

Tools

Tools behind the work.

Top 5 Tools

Visual Studio Code
Unity
Figma
Canva
GitHub
More Tools(19)
Adobe Cloud
Adobe Photoshop
Adobe Illustrator
Inkscape
Adobe Audition
Audacity
Adobe Premiere
Adobe After Effects
Unreal
Godot
Android Studio
Dart
HTML
JavaScript
TypeScript
Flutter
Xcode
Git
GitLab

Contact

If you need someone who ships, I'm easy to find.