Founder / Designer / Engineer / Producer

Mobile, web, games, and systems that endure

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Mark
Calugay

Build beyond the now

Capabilities

What I Build

01

0 → 1 LAUNCH PAD

High-fidelity prototyping and MVP development for solo-founders. Turning back-of-the-napkin ideas into shippable reality.

02

SCALABLE UTILITY

Clean, high-performance code built with TypeScript, Next.js, and Supabase. Engineering products that handle the weight of real-world execution.

03

HIGH-FRICTION AESTHETICS

Brutalism-inspired, functional interfaces that prioritize utility and emotional impact. Design that doesn't just look good - it works.

Resume

Proof of work

  1. PresentFounder
  2. 2023Product Management
  3. 2019Creative Production
  4. 2009Systems Design

2026 to present

SAAS PRODUCT ARCHITECTURE

Architecting and shipping a portfolio of autonomous SaaS utilities. Focused on engineering high-margin digital products that solve immediate friction for solo-founders.

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2019 to 2025

$500K+ GLOBAL PRODUCTION

Directed high-fidelity digital experiences and cross-functional teams. Managed $500K+ production budgets for global brands, delivering on time and on brand.

2009 to 2019

50+ INTERACTIVE RELEASES

Built immersive mechanics and player-facing systems. Shipped 50+ interactive projects across mobile and web viewports.

Selected brands and companies

Bakugan
DreamWorks
Dr. Panda
Gabby's Dollhouse
Monster Jam
Netflix
Spin Master
Universal

GitHub

→ github.com/markccalugay

2468 contributions in the last 6 months.

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Projects

Selected work

Active products, past commercial work, shipped games, content production, and experiments stay together in one index.

Active Builds

6 builds

Build

01

QuietLine

I built QuietLine for people who need their head back when stress starts running the room.

Flutter + Supabase + StoreKit

Build

02

Block Shatter

I built Block Shatter as a focused arcade puzzle build.

Built for fast sessions and satisfying block-clearing feedback

Build

03

Bunga

I'm building Bunga to make money tracking feel less annoying and more usable.

Fast, no-friction money visibility

Build

04

RekTiles

I built RekTiles as a fast-paced game experiment.

Built around mechanics and replayability

Build

05

MyExplorer

I'm building MyExplorer around curiosity, movement, and the feeling that progress should actually feel like progress.

Built for discovery systems that keep moving

Build

06

HonestMVP

I built HonestMVP so founders can price reality before they fall in love with a bad scope.

Built to validate ideas before overbuilding

Content Production

Gabby’s Dollhouse App Trailer

2023

Creative Director / Producer

Monster Jam Game Trailer

2023

Creative Director / Producer

Gabby’s Dollhouse Summer App Trailer

2022

Creative Director / Producer

Experiments

I prototype game mechanics in Unity.

I test weird ideas in Web3 and Ethereum.

I build small SaaS tools when I need them.

I ship fast validation builds before the idea gets overcooked.

Tools

Tools behind the work

The production stack stays visible: design, audio, video, game engines, development, and version control.

Top 5 Tools

Visual Studio Code
Unity
Figma
Canva
GitHub
More Tools(19)
Adobe Cloud
Adobe Photoshop
Adobe Illustrator
Inkscape
Adobe Audition
Audacity
Adobe Premiere
Adobe After Effects
Unreal
Godot
Android Studio
Dart
HTML
JavaScript
TypeScript
Flutter
Xcode
Git
GitLab